XXXX大学
XX学院
课程设计报告
课程名称: 面向对象程序设计
题目名称: 五子棋游戏设计
学生姓名:
专业班级:
指导教师: 任晓强
一、 课程设计目的与任务(四号、宋体、加黑、顶格)
(1)掌握Java编程、面向对象的基础知识。
(2)较熟练地编写Java应用程序Application。
(3)了解Java的常用标准类库、编程技巧、异常处理。
(4)联系已学过的内容,巩固所学的理论,增强独立工作能力。
(5)通过设计主要使学生有一个独立编写程序的过程,对理论学习及动手能力都有一个很大的提高。
(6)通过本次设计,进一步培养学生热爱专业的思想,同时对本专业综合素质的提高起一个积极的推动作用。
课程设计过程中,要严格遵守实践环节的时间安排,听从指导教师的指导。正确地完成上述内容,记录实习日记,规范完整地撰写出课程设计报告。
二、 课程设计内容
1 本设计题目的主要内容
设计一个15╳15围棋棋盘,由两玩家交替进行对战,并可以实现以下功能:
1.选择落子的先后顺序
2.重置棋盘
3.刷新重新开始
4.退出提示
并且规定退出者判为负,但退出过程中要有提示。以防不小心点错了。
最后判断某一方是否为五子连珠。
实现一个简单的多用户五子棋的游戏程序,包括如下两个界面
(1)选择对弈桌(执黑、执白)。
(2)在游戏界面,有开始,退出(游戏未结束、点退出自动判负);
2 设计思想与程序构架
2.1 程序流程图
2.2 程序的功能分配
a. 棋盘的绘制
public void draw_qipan(Graphics G) //画棋盘 15*15{
G.setColor(Color.lightGray);
G.fill3DRect(10,10,300,300,true);
G.setColor(Color.black);
for(int i=1;i<16;i++){
G.drawLine(20,20*i,300,20*i);
G.drawLine(20*i,20,20*i,300);
}
}
b. 添加按钮
Button b1=new Button("开始");
Button b2=new Button("重置游戏");
Label lblWin=new Label(" ");
Checkbox ckbHB[]=new Checkbox[3];
Button exist = new Button("退出");
public void init(){
ckbHB[0]=new Checkbox("执白",ckgHB,false);
ckbHB[1]=new Checkbox("执黑",ckgHB,false);
ckbHB[2]=new Checkbox("观看",ckgHB, false);
}
c. 鼠标棋子的触发事件
public void mouseClicked(MouseEvent e) {
Graphics g=getGraphics();
int x1,y1;
x1=e.getX();
y1=e.getY();
if (e.getX()<20 || e.getX()>300 || e.getY()<20 || e.getY()>300) {
return;
}
if (x1%20>10) {
x1+=10;
}
if(y1%20>10) {
y1+=10;
}
x1=x1/20*20;
y1=y1/20*20;
set_Qizi(x1,y1);
m*=(-1);
}
d. 按钮的触发事件
public void actionPerformed(ActionEvent e) {
Graphics g=getGraphics();
if (e.getSource()==b1) {
Game_start();
}
else{
Game_re();
}
if(e.getSource()==exist){
Game_re();
lblWin.setText(Get_qizi_color(color_Qizi)+"输了!");
intGame_Start=0;
}
e. 判断落子的位置及画出相应的黑白棋子
public void set_Qizi(int x,int y) //落子{
if (intGame_Start==0) //判断游戏未开始{
return;
}
if (intGame_Body[x/20][y/20]!=0) {
return;
}
Graphics g=getGraphics();
if (color_Qizi==1)//判断黑子还是白子{
g.setColor(Color.black);
color_Qizi=0;
}
else{
g.setColor(Color.white);
color_Qizi=1;
}
g.fillOval(x-10,y-10,20,20);
intGame_Body[x/20][y/20]=color_Qizi+1;
}
f. 判断胜负
if (Game_win_1(x/20,y/20)) //判断输赢1{
lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");
intGame_Start=0;
}
if (Game_win_2(x/20,y/20)) //判断输赢2{
lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");
intGame_Start=0;
}
if (Game_win_3(x/20,y/20)) //判断输赢3{
lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");
intGame_Start=0;
}
if (Game_win_4(x/20,y/20)) //判断输赢4{
lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");
intGame_Start=0;
}
}
3 软件使用说明书
按提示操作
4 序测试及分析
a. 进入游戏界面
游戏开始的界面有三个选择项,用户可以选择相应的角色,选择完毕后点击开始进入游戏。
b. 选择角色,开始下棋
首先达到五个棋子连在一块的赢了,并在红色区域显示谁赢了!
c. 下完后,重新开始
下完一盘后游戏停止,点击重新开始,界面回到初始界面,选择角色继续游戏.
d.游戏中点退出,自动判输
在下棋的过程当中谁中途退出,即点击退出,系统自动判断谁输
5 设计总结
通过此次课程设计,将我本学期所学的JAVA知识得到巩固和应用,在设计的过程中我遇到了很到问题,不过在老师和同学们的帮助和自己的思考下还是很好的完成了。这此课程设计还让我懂得了写程序不能闭门造车,要努力拓宽知识面,开阔视野,拓展思维。它还让我学会了在网上查阅那些无限的资料。由于自己的分析设计和程序经验不足,该系统设计和实现过程中,还有许多没有完善的地方,比如用户界面设计不够美观,异常出错处理比较差等多方面问题,这些都有待进一步完善和提高。对于文中出现的不足和系统中出现的问题敬请老师指导。
三 、 附录
创建棋盘类
Public class WcyChess extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener{
int color_Qizi=0;//旗子的颜色标识 0:白子 1:黑子
int intGame_Start=0;//游戏开始标志 0未开始 1游戏中
int intGame_Body[][]=new int[16][16]; //设置棋盘棋子状态
int m=-1;
Button b1=new Button("开始");
Button b2=new Button("重置游戏");
Label lblWin=new Label(" ");
Checkbox ckbHB[]=new Checkbox[3];
Button exist = new Button("退出");
CheckboxGroup ckgHB=new CheckboxGroup();
NetchatClient chat=new NetchatClient();
public void init(){
setLayout(null);
addMouseListener(this);
add(b1);
b1.setBounds(330,50,80,30);
b1.addActionListener(this);
add(b2);
b2.setBounds(330,90,80,30);
b2.addActionListener(this);
ckbHB[0]=new Checkbox("执白",ckgHB,false);
ckbHB[0].setBounds(320,20,60,30);
ckbHB[1]=new Checkbox("执黑",ckgHB,false);
ckbHB[1].setBounds(380,20,60,30);
ckbHB[2]=new Checkbox("观看",ckgHB, false);
add(ckbHB[0]);
add(ckbHB[1]);
add(ckbHB[2]);
ckbHB[0].addItemListener(this);
ckbHB[1].addItemListener(this);
add(lblWin);
lblWin.setBounds(330,180,80,30);
lblWin.setBackground(Color.red);
lblWin.setText("胜利者!");//没有显示?
ckbHB[2].setBounds(440, 20,60, 30);
add(exist);
exist.setBounds(330,130,80,30);
exist.addActionListener(this);
// add(chat);chat.setBounds(20, 500, 300, 300);
chat.frame();
chat.setVisible(true);
Game_start_csh();
setSize(500,600);
setVisible(true);
}
public void itemStateChanged(ItemEvent e) {
if (ckbHB[0].getState()) //选择黑子还是白子{
color_Qizi=0;
}
else{
color_Qizi=1;
}
}
public void mousePressed(MouseEvent e){}
public void mouseClicked(MouseEvent e) {
Graphics g=getGraphics();
int x1,y1;
x1=e.getX();
y1=e.getY();
if (e.getX()<20 || e.getX()>300 || e.getY()<20 || e.getY()>300) {
return;
}
if (x1%20>10) {
x1+=10;
}
if(y1%20>10) {
y1+=10;
}
x1=x1/20*20;
y1=y1/20*20;
set_Qizi(x1,y1);
m*=(-1);
}
public void actionPerformed(ActionEvent e) {
Graphics g=getGraphics();
if (e.getSource()==b1) {
Game_start();
}
else {
Game_re();
}
if(e.getSource()==exist){
Game_re();
lblWin.setText(Get_qizi_color(color_Qizi)+"输了!");
intGame_Start=0;
}
}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseReleased(MouseEvent e){}
public void mouseDragged(MouseEvent e){}
public void mouseMoved(MouseEvent e){}
public void paint(Graphics g) {
draw_qipan(g);
}
判断输赢功能实现
if (Game_win_1(x/20,y/20)){ //判断输赢1
lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");
intGame_Start=0;
}
if (Game_win_2(x/20,y/20)){ //判断输赢2
lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");
intGame_Start=0;
}
if (Game_win_3(x/20,y/20)) //判断输赢3{
lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");
intGame_Start=0;
}
if (Game_win_4(x/20,y/20)) //判断输赢4{
lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!");
intGame_Start=0;
}
四、 主要参考资料
1. 吴其庆编著.Java程序设计实例教程.北京:冶金工业出版社
2. 柳西玲.许斌编著.Java语言应用开发基础.北京:清华大学出版社
3.丁振凡 Java 语言实用教程 :北京邮电大学出版社
第二篇:java+五子棋报告(完整版)
下面的源代码分为4个文件;
(2)chessInterface.java:客户端的界面。
(3)chessPad.java:棋盘的绘制。
(4)chessServer.java:服务器端。
可同时容纳50个人同时在线下棋,聊天。
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber>0 && !user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); }
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("请黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); }
else
{
chessclient.chatpad.chatLineArea.append(recMessage+"\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener {
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;
boolean isOnChat=false; //在聊天?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机
boolean isClient=false; //如果是下棋的客户端
Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
Panel eastPanel=new Panel();
chessClient()
{
super("Java五子棋客户端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink);
inputpad.inputs.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();
centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e) {
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea) {
}
});
add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH);
pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必须先选定一个有效用户"); }
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port)) {
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee);
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); }
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); }
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); }
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup "+chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
isClient=isServer=false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText()); inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}
/****************************************************************************************** 下面是:chessInteface.java
******************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
class userPad extends Panel
{
List userList=new List(10);
userPad()
{
setLayout(new BorderLayout());
for(int i=0;i<50;i++)
{
userList.add(i+"."+"没有用户");
}
add(userList,BorderLayout.CENTER);
}
}
class chatPad extends Panel
{
TextArea
TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);
chatPad()
{
setLayout(new BorderLayout());
add(chatLineArea,BorderLayout.CENTER);
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("连接主机");
Button creatGameButton=new Button("建立游戏");
Button joinGameButton=new Button("加入游戏");
Button cancelGameButton=new Button("放弃游戏");
Button exitGameButton=new Button("关闭程序");
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);
chatLineArea=new
add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i<50;i++)
{
userChoice.addItem(i+"."+"没有用户");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}
/********************************************************************************************** 下面是:chessPad.java
**********************************************************************************************/ import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:"+ea);
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum>=1 && chessOptNum<=3)
{
chessOpt[chessOptNum-1]=chessToken;
}
chessOptNum++;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));
}
else if(recMessage.startsWith("/yourname "))
{
TextField statusText=new TextField("请先连接服务器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);
chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception {
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=new DataInputStream(chessSocket.getInputStream());
outData=new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:无法连接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i<=chessBlackCount;i++)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i<=chessWhiteCount;i++)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);
if(chessColorWin==1)
{ chessBlackWin++;
statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin++;
statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子...");
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount++;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount++;
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) {
if(((a+step)*20==chessBlack_x[chessCompare])
((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink+1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) {
if(((a-step)*20==chessBlack_x[chessCompare])
(b*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
&& &&
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) {
if((a*20==chessBlack_x[chessCompare])
((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) {
if((a*20==chessBlack_x[chessCompare])
((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
&& &&
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) {
if(((a-step)*20==chessBlack_x[chessCompare])
((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) {
if(((a+step)*20==chessBlack_x[chessCompare])
((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
&& &&
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) {
if(((a+step)*20==chessBlack_x[chessCompare])
((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) {
if(((a-step)*20==chessBlack_x[chessCompare])
((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
}
else if(checkColor==-1)
{
chessLink=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessWhiteCount;chessCompare++) && &&
{
if(((a+step)*20==chessWhite_x[chessCompare])
(b*20==chessWhite_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessWhiteCount;chessCompare++) {
if(((a-step)*20==chessWhite_x[chessCompare])
(b*20==chessWhite_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessWhiteCount;chessCompare++) {
if((a*20==chessWhite_x[chessCompare])
((b+step)*20==chessWhite_y[chessCompare]))
{
&& && &&
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessWhiteCount;chessCompare++) {
if((a*20==chessWhite_x[chessCompare])
((b-step)*20==chessWhite_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessWhiteCount;chessCompare++) {
if(((a-step)*20==chessWhite_x[chessCompare])
((b+step)*20==chessWhite_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
&& &&
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessWhiteCount;chessCompare++) {
if(((a+step)*20==chessWhite_x[chessCompare])
((b-step)*20==chessWhite_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessWhiteCount;chessCompare++) {
if(((a+step)*20==chessWhite_x[chessCompare])
((b+step)*20==chessWhite_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
&& &&
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessWhiteCount;chessCompare++) {
if(((a-step)*20==chessWhite_x[chessCompare])
((b-step)*20==chessWhite_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
}
return(false);
}
public void paint(Graphics g)
{
for (int i=40;i<=380;i=i+20)
{
g.drawLine(40,i,400,i);
}
g.drawLine(40,400,400,400);
for(int j=40;j<=380;j=j+20)
{
g.drawLine(j,40,j,400);
}
g.drawLine(400,40,400,400);
g.fillOval(97,97,6,6);
&&
g.fillOval(337,97,6,6);
g.fillOval(97,337,6,6);
g.fillOval(337,337,6,6);
g.fillOval(217,217,6,6);
}
public void chessPaint(int chessPoint_a,int chessPoint_b,int color)
{
chessPoint_black chesspoint_black=new chessPoint_black(this);
chessPoint_white chesspoint_white=new chessPoint_white(this);
if(color==1 && isMouseEnabled)
{
getLocation(chessPoint_a,chessPoint_b,color);
isWin=checkWin(chessPoint_a,chessPoint_b,color);
if(isWin==false)
{
chessthread.sendMessage("/"+chessPeerName+"
"+chessPoint_b+" "+color);
this.add(chesspoint_black);
chesspoint_black.setBounds(chessPoint_a*20-7,chessPoint_b*20-7,16,16);
statusText.setText("黑(第"+chessBlackCount+"步)"+chessPoint_a+" "+chessPoint_b+",请白棋下子");
isMouseEnabled=false;
}
else
{
chessthread.sendMessage("/"+chessPeerName+"
"+chessPoint_b+" "+color); /chess "+chessPoint_a+" /chess "+chessPoint_a+"
this.add(chesspoint_black);
chesspoint_black.setBounds(chessPoint_a*20-7,chessPoint_b*20-7,16,16);
chessVictory(1);
isMouseEnabled=false;
}
}
else if(color==-1 && isMouseEnabled)
{
getLocation(chessPoint_a,chessPoint_b,color);
isWin=checkWin(chessPoint_a,chessPoint_b,color);
if(isWin==false)
{
chessthread.sendMessage("/"+chessPeerName+"
"+chessPoint_b+" "+color);
/chess "+chessPoint_a+"
else if(color==-1)
{
isWin=checkWin(chessPoint_a,chessPoint_b,color);
if(isWin==false)
{
this.add(chesspoint_white);
chesspoint_white.setBounds(chessPoint_a*20-7,chessPoint_b*20-7,16,16);
statusText.setText("白(第"+chessWhiteCount+"步)"+chessPoint_a+" "+chessPoint_b+",请黑棋下子");
isMouseEnabled=true;
}
else
{
chessthread.sendMessage("/"+chessPeerName+" /victory "+color);
this.add(chesspoint_white);
chesspoint_white.setBounds(chessPoint_a*20-7,chessPoint_b*20-7,16,16);
chessVictory(-1);
isMouseEnabled=true;
}
}
}
public void mousePressed(MouseEvent e)
{
if (e.getModifiers()==InputEvent.BUTTON1_MASK)
{
chessPoint_x=(int)e.getX();
chessPoint_y=(int)e.getY();
int a=(chessPoint_x+10)/20,b=(chessPoint_y+10)/20;
if(chessPoint_x/20<2||chessPoint_y/20<2||chessPoint_x/20>19||chessPoint_y/20>19) {}
else
{
chessPaint(a,b,chessColor);
}
}
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e) {}
public void actionPerformed(ActionEvent e)
{
}
}
class chessPoint_black extends Canvas implements MouseListener {
chessPad chesspad=null;
chessPoint_black(chessPad p)
{
setSize(20,20);
chesspad=p;
addMouseListener(this);
}
public void paint(Graphics g)
{
g.setColor(Color.black);
g.fillOval(0,0,14,14);
}
public void mousePressed(MouseEvent e)
{
// if(e.getModifiers()==InputEvent.BUTTON3_MASK)
// {
// chesspad.remove(this);
// chesspad.chessColor=1;
// chesspad.text_2.setText("");
// chesspad.text_1.setText("请黑棋下子");
// }
}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e) {}
}
class chessPoint_white extends Canvas implements MouseListener {
chessPad chesspad=null;
chessPoint_white(chessPad p)
TextArea
TextArea("",22,50,TextArea.SCROLLBARS_VERTICAL_ONLY);
Label statusLabel=new Label("当前连接数:",Label.LEFT);
Panel boardPanel=new Panel();
Panel statusPanel=new Panel();
MessageServer()
{
setSize(350,300);
setBackground(Color.pink);
setLayout(new BorderLayout());
boardPanel.setLayout(new FlowLayout());
boardPanel.setSize(210,210);
statusPanel.setLayout(new BorderLayout());
statusPanel.setSize(210,50);
boardPanel.add(messageBoard);
statusPanel.add(statusLabel,BorderLayout.WEST);
add(boardPanel,BorderLayout.CENTER);
add(statusPanel,BorderLayout.NORTH);
}
}
class ServerThread extends Thread
{
Socket clientSocket;
Hashtable clientDataHash;
Hashtable clientNameHash;
Hashtable chessPeerHash;
MessageServer server;
boolean isClientClosed=false;
ServerThread(Socket clientSocket,Hashtable messageBoard=new clientDataHash,Hashtable clientNameHash,Hashtable chessPeerHash,MessageServer server)
{
this.clientSocket=clientSocket;
this.clientDataHash=clientDataHash;
this.clientNameHash=clientNameHash;
this.chessPeerHash=chessPeerHash;
this.server=server;
}
public void messageTransfer(String message)
{
String clientName,peerName;
if(message.startsWith("/"))
{
if(message.startsWith("/changename "))
{
clientName=message.substring(12);
if( clientName.length()<=0 || clientName.length()>20 ||
clientName.startsWith("/") || clientNameHash.containsValue(clientName) ||
clientName.startsWith("changename")|| clientName.startsWith("list") ||
clientName.startsWith("[inchess]") || clientName.startsWith("creatgame") ||
clientName.startsWith("joingame") || clientName.startsWith("yourname") ||
clientName.startsWith("userlist") || clientName.startsWith("chess") ||
clientName.startsWith("OK") || clientName.startsWith("reject") ||
clientName.startsWith("peer") || clientName.startsWith("peername") ||
clientName.startsWith("giveup") || clientName.startsWith("youwin") ||
clientName.startsWith("所有人"))
{
message="无效命令";
Feedback(message);
}
else
{
if(clientNameHash.containsValue(("[inchess]"+(String)clientNameHash.get(clientSocket)))) {
synchronized(clientNameHash)
{
clientNameHash.put((Socket)getHashKey(clientNameHash,("[inchess]"+clientNameHash.get(clientSocket))),
("[inchess]"+clientName));
chessPeerTalk(("[inchess]"+clientName),("/yourname "+("[inchess]"+clientName))); }
}
else if(chessPeerHash.containsKey(clientNameHash.get(clientSocket)))
{
//游戏客户端改名字
synchronized(clientNameHash)
{
clientNameHash.put((Socket)getHashKey(clientNameHash,("[inchess]"+clientNameHash.get(clientSocket))),
("[inchess]"+clientName));
}
synchronized(chessPeerHash)
{
//chessPeerHash添加新名字映射
chessPeerHash.put(clientName,chessPeerHash.get(clientNameHash.get(clientSocket))); //chessPeerHash删除旧映射
chessPeerHash.remove(clientNameHash.get(clientSocket));
}
//向游戏客户端发送新名字
chessPeerTalk(("[inchess]"+clientName),("/yourname "+("[inchess]"+clientName))); //向peer游戏客户端发送
chessPeerTalk((String)chessPeerHash.get(clientName),("/peer
"+"[inchess]"+clientName));
}
else if(chessPeerHash.containsValue(clientNameHash.get(clientSocket)))
{
synchronized(clientNameHash)
{
//游戏客户端改名字
clientNameHash.put((Socket)getHashKey(clientNameHash,("[inchess]"+clientNameHash.get(clientSocket))),
("[inchess]"+clientName));
}
synchronized(chessPeerHash)
{
//chessPeerHash重新映射
chessPeerHash.put((String)getHashKey(chessPeerHash,clientNameHash.get(clientSocket)),clientName);
//向游戏客户端发送新名字
chessPeerTalk(("[inchess]"+clientName),("/yourname "+("[inchess]"+clientName))); }
//向peer游戏客户端发送
chessPeerTalk((String)getHashKey(chessPeerHash,clientName),("/peer
"+"[inchess]"+clientName));
}
message=clientNameHash.get(clientSocket)+"改名为:"+clientName;
synchronized(clientNameHash)
{
clientNameHash.put(clientSocket,clientName);
}
publicTalk(message);
Feedback("/yourname "+(String)clientNameHash.get(clientSocket)); publicTalk(getUserList());
}
}
else if(message.equals("/list"))
{
Feedback(getUserList());
}
else if(message.startsWith("/creatgame [inchess]"))
{
String chessServerName=message.substring(20);
synchronized(clientNameHash)
{
clientNameHash.put(clientSocket,message.substring(11)); }
synchronized(chessPeerHash)
{
chessPeerHash.put(chessServerName,"wait");
}
Feedback("/yourname "+clientNameHash.get(clientSocket)); chessNameOpt[getOptNum-1]=getUserToken;
}
getOptNum++;
chessPeerHash.put(serverName,selfName);
}
publicTalk(getUserList());
chessPeerTalk(selfName,("/peer "+"[inchess]"+serverName)); chessPeerTalk(serverName,("/peer "+"[inchess]"+selfName)); }
else
{
chessPeerTalk(selfName,"/reject");
try
{
clientClose();
}
catch(Exception ez)
{
}
}
}
else if(message.startsWith("/[inchess]"))
{
int firstLocation=0,lastLocation;
lastLocation=message.indexOf(" ",0);
peerName=message.substring((firstLocation+1),lastLocation);
message=message.substring((lastLocation+1));
if(chessPeerTalk(peerName,message))
{
Feedback("/error");
}
}
else if(message.startsWith("/giveup "))
{
String chessClientName=message.substring(8);
if(chessPeerHash.containsKey(chessClientName)
&& !((String)chessPeerHash.get(chessClientName)).equals("wait"))
{
chessPeerTalk((String)chessPeerHash.get(chessClientName),"/youwin"); synchronized(chessPeerHash)
{
chessPeerHash.remove(chessClientName);
}
}
if(chessPeerHash.containsValue(chessClientName))
{
chessPeerTalk((String)getHashKey(chessPeerHash,chessClientName),"/youwin"); synchronized(chessPeerHash)
{
chessPeerHash.remove((String)getHashKey(chessPeerHash,chessClientName)); }
}
}
else
{
int firstLocation=0,lastLocation;
lastLocation=message.indexOf(" ",0);
if(lastLocation==-1)
{
Feedback("无效命令");
return;
}
else
{
peerName=message.substring((firstLocation+1),lastLocation);
message=message.substring((lastLocation+1));
message=(String)clientNameHash.get(clientSocket)+">"+message;
if(peerTalk(peerName,message))
{
Feedback("没有这个用户:"+peerName+"\n");
}
}
}
}
else
{
message=clientNameHash.get(clientSocket)+">"+message;
server.messageBoard.append(message+"\n");
publicTalk(message);
server.messageBoard.setCaretPosition(server.messageBoard.getText().length()); }
}
public void publicTalk(String publicTalkMessage)
{
synchronized(clientDataHash)
{
for(Enumeration enu=clientDataHash.elements();enu.hasMoreElements();) {
DataOutputStream outData=(DataOutputStream)enu.nextElement();
try
{
outData.writeUTF(publicTalkMessage);
}
catch(IOException es)
eb.printStackTrace();
}
}
}
public String getUserList()
{
String userList="/userlist";
for(Enumeration enu=clientNameHash.elements();enu.hasMoreElements();) {
userList=userList+" "+(String)enu.nextElement();
}
return(userList);
}
public Object getHashKey(Hashtable targetHash,Object hashValue) {
Object hashKey;
for(Enumeration enu=targetHash.keys();enu.hasMoreElements();)
{
hashKey=(Object)enu.nextElement();
if(hashValue.equals((Object)targetHash.get(hashKey)))
return(hashKey);
}
return(null);
}
public void firstCome()
{
publicTalk(getUserList());
Feedback("/yourname "+(String)clientNameHash.get(clientSocket)); Feedback("Java五子棋聊天客户端");
Feedback("/changename <你的名字> --更改名字");
Feedback("/list --更新用户列表");
Feedback("/<用户名> <要说的话> --私聊");
Feedback("注意:用命令的时候,先把谈话的对象定为所有人");
}
public void clientClose()
{
server.messageBoard.append("用户断开:"+clientSocket+"\n");
//如果是游戏客户端主机
synchronized(chessPeerHash)
{
if(chessPeerHash.containsKey(clientNameHash.get(clientSocket)))
{
chessPeerHash.remove((String)clientNameHash.get(clientSocket));
}
if(chessPeerHash.containsValue(clientNameHash.get(clientSocket)))
{
chessPeerHash.put((String)getHashKey(chessPeerHash,(String)clientNameHash.get(clientSocket)),"tobeclosed");
}
}
synchronized(clientDataHash)
{
clientDataHash.remove(clientSocket);
}
synchronized(clientNameHash)
{
clientNameHash.remove(clientSocket);
}
publicTalk(getUserList());
server.statusLabel.setText("当前连接数:"+clientDataHash.size());
try
{
clientSocket.close();
}
catch(IOException exx)
{
}
isClientClosed=true;
}
public void run()
{
DataInputStream inData;
synchronized(clientDataHash)
{
server.statusLabel.setText("当前连接数:"+clientDataHash.size()); }
try
{
inData=new DataInputStream(clientSocket.getInputStream()); firstCome();
while(true)
{
String message=inData.readUTF();
messageTransfer(message);
}
}
catch(IOException esx)
{
}
finally
{
if(!isClientClosed)
{
clientClose();
}
}
}
}
public class chessServer extends Frame implements ActionListener {
Button messageClearButton=new Button("清除显示");
Button serverStatusButton=new Button("服务器状态");
Button serverOffButton=new Button("关闭服务器");
Panel buttonPanel=new Panel();
MessageServer server=new MessageServer();
ServerSocket serverSocket;
Hashtable clientDataHash=new Hashtable(50);
public void makeMessageServer(int port,MessageServer server) throws IOException {
Socket clientSocket;
long clientNumber=1;
this.server=server;
try
{
serverSocket=new ServerSocket(port);
server.messageBoard.setText("
while(true)
{
clientSocket=serverSocket.accept();
server.messageBoard.append("用户连接:"+clientSocket+"\n");
DataOutputStream outData=new DataOutputStream(clientSocket.getOutputStream());
clientDataHash.put(clientSocket,outData);
clientNameHash.put(clientSocket,("新来客"+clientAccessNumber++));
ServerThread thread=new ServerThread(clientSocket,clientDataHash,clientNameHash,chessPeerHash,server);
thread.start();
}
}
catch(IOException ex)
{
System.out.println("已经有服务器在运行. \n");
}
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==messageClearButton)
{
server.messageBoard.setText("");
}
if(e.getSource()==serverStatusButton)
服务器开始于:"+serverSocket.getInetAddress().getLocalHost()+":"+serverSocket.getLocalPort()+"\n");
{
try
{
server.messageBoard.append("服务器信息:"+serverSocket.getInetAddress().getLocalHost()+":"+serverSocket.getLocalPort()+"\n"); }
catch(Exception ee)
{
System.out.println("serverSocket.getInetAddress().getLocalHost() error \n");
}
}
if(e.getSource()==serverOffButton)
{
System.exit(0);
}
}
public static void main(String args[])
{
chessServer chessServer=new chessServer();
}
}